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Pokemon Scarlet and Violet Review: Too Much Pokemon for the Switch to Handle


There’s a rule in Pokemon games that means Pokemon of a certain level will only obey you consistently if you’ve got enough gym badges. That can lead to this all-too-common experience: You know a Gym Leader battle is coming up, so you spend time training up your party. You evolve your main Pokemon, the quarterback of your team, and take it into battle.

Unfortunately, you got too keen. You’ve made your Pokemon too big and too powerful for your own good, so it rebels against some of your commands. The Pokemon is so powerful that you manage to win thanks to it following just enough of your orders, but phew that was close. 

This scenario is a good metaphor for Pokemon Scarlet and Violet. It’s arguably the most ambitious pair of Pokemon games ever, attempting to fuse Pokemon with a Breath of the Wild-style open world, but Pokemon developer Game Freak may have gotten too keen. The Nintendo Switch is seemingly not powerful enough to handle the scope of what Game Freak envisioned and, as a result, the game suffers from some serious technical issues.

It feels feeble to yammer on about frame rate issues when talking about a game with the cultural gravitas of Scarlet and Violet, but Pokemon trainers be warned: Things are about to get choppy. The frame rate can stutter at the best of times, and slows to a crawl when you’re in busy areas like towns. The citizens that inhabit these cities often shuffle along like stop-motion animation, missing every second frame. It’s bad enough to make you want to spend as little time as necessary in these locales.

Regular frame rate lags are the biggest technical issue, but not the only ones. Pop-in is rampant. Each area in the world is filled with roaming Pokemon, quarrelsome trainers and gleaming items, but these are sometimes invisible until your character is a few feet away. This open world can look sparse as a result — in spite of the fact that there’s an immense amount to see and do.

That’s a true shame, because Pokemon Scarlet and Violet are, in many ways, the most mainline exciting Pokemon games in years. (That doesn’t count Pokemon Legends: Arceus, a spin-off.) It’s a substantial leap for a franchise known for small steps. Pokemon Scarlet and Violet are still rock solid, but lack the fine-tuning of an all-time great. 

Like the unruly Pokemon that still manages to clinch victory for you, Pokemon Scarlet and Violet end up a net positive. Technical issues aren’t enough to recommend against playing these games. But phew… at times it’s close.

You quickly link up with the Pokemon on your game’s box — Koraidon for Scarlet players, Miraidon for Violet — earning the ability to travel the world by riding on their backs.


The Pokemon Company

Pokemon’s first open world

On paper, Scarlet and Violet stick to the Pokemon formula that made the franchise a gargantuan success. There are eight gym badges to collect, an Elite Four to beat, and this game’s version of Team Rocket (Team Star) to foil. Yet the way Game Freak approaches these fixtures is admirably fresh.

After you go through the rigmarole of saying goodbye to your mother, meeting the local Pokemon professor and choosing your starter Pokemon, you’re given three quests: Beat the Elite Four; find and defeat five Titan Pokemon scattered throughout the region; take out Team Star by finding their five bases and defeating the leaders within. The games help you by putting locations for Gyms, Titan Pokemon and Team Star bases on your map. Then they say: “aaaand go.”  

Like Breath of the Wild, the tippy top of all fantasy game open worlds, there’s no beaten path. You can go in any direction and tackle the tasks in any sequence. This mostly works well. I had slight issues where I’d complete tasks out of order, for instance taking on a Team Star boss far weaker than ones I’d already beaten, but the feeling of freedom is worth it. 

Another welcome foundational change is the treatment of legendary Pokemon. You quickly link up with the Pokemon on your game’s box — Koraidon for Scarlet players, Miraidon for Violet — earning the ability to travel the world by riding on its back. As you progress, these Pokemon learn new skills, such as the ability to swim, which grant you access to new areas. The days of HMs are thankfully long gone. 

As was the case with Sword and Shield, you’ll no longer have to endure random battle encounters with Pokemon. Instead, the critters are traipsing about the world. You engage by running into them or by hurling a Pokeball their way. The game’s minimap alerts you to any notable Pokemon that may be in the area. That takes away some of the exhilaration of stumbling onto a rare Pokemon by surprise, but it’s probably for the best considering how big Paldea is. More exploring, less circling the same grass patch.

I’ve seen most of Paldea, a region inspired by Spain and Portugal, but there are significant chunks I’ve yet to visit. I’ve not been able to get into the post-game, so I don’t know how much there is to explore there, but I feel like I have a lot more to see. That’s one of Scarlet and Violet’s best qualities. You get the sense you’re traversing one living, breathing interconnected region, and that there could be a surprise around any corner.  

Charizard morphing into its crystalline Terastal form.

The “Terestal” transformations add a thin layer atop the tried-and-true Pokemon combat. 


Nintendo

Pokemon Scarlet and Violet win enough

Technical issues aside, Game Freak nailed the open world. But Pokemon Scarlet and Violet introduce a few less remarkable changes. Before you get to face a Gym Leader, you’re made to complete a Gym Test to prove your worth. These mini games aren’t egregious, but they aren’t satisfying either. They’re just there. A new feature that has players storming Team Star’s bases is similar. Before you face the base leader, you’re subjected to a mini game where you run around passively as your Pokemon battle trainers in the base. Again: Not the worst, but not particularly fun either. 

Scarlet and Violet also place an emphasis on food and fashion. Each new city you discover has a range of stores that sell clothing, groceries and food. You buy food to give your Pokemon status buffs, or collect ingredients to make meals during picnics in the open world. The game isn’t challenging enough to require you to strategically buff your Pokemon with food, but it’s a system Game Freak evidently put a lot of effort into. As noted above, however, Scarlet and Violet’s significant frame rate issues spike up most prominently in populated areas — which motivated me to avoid the trappings of city life. 

Still, Game Freak very much has the game part of Pokemon perfected. You know what to expect and that’s mostly a positive. As with every generation, some of the new Pokemon are fabulous and others are filler — but collecting Pokemon and filling your Pokedex remains addictive. There’s a thin new layer atop the combat system in Paldea’s “Terastal phenomenon,” which allows you to supercharge a Pokemon by morphing it into a dazzling crystalline form, but Pokemon combat is very much still Pokemon combat. 

It’s Pokemon. It works.

Unfortunately, the weaknesses of Pokemon games are also still present. Interacting with other characters in Pokemon games is always a drag, with reams of dry dialogue reliably halting momentum. Now that exploration is more free and alluring than ever, the plodding interactions with friends and rivals induce correspondingly larger groans. 

Some of the Gym Leaders are cute, but the vast majority of people you meet have the depth of cardboard cutouts. Lack of voice acting can make cutscenes almost comically ineffective. One interaction with a rapping character falls especially flat.

But, as with past games, those frustrations abate in the wild. Collecting Pokemon is still addictive and feeling the wind breeze in your hair as you travel through the open world is a thrill — even if a stuttering frame rate makes the wind more choppy than you’d like. 

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