For the second one iteration of PlayStation’s digital fact headset, the PlayStation VR2, Morisawa didn’t have the posh of going larger. He wanted the brand new design to leisure with ease to your head, and he wanted the headset to weigh lower than the remaining, no longer extra.
“That is the toughest product I’ve labored on in my lifestyles, in fact,” Morisawa stated. “There’s so much to it. You’re in fact dressed in the product. So, it’s a headscarf, it may well be eyewear and it’s additionally a recreation console.”
In an interview with The Put up remaining week, Morisawa, the senior artwork director for Sony Interactive Leisure, defined his procedure in the back of designing the PlayStation VR2 (PS VR2). At the beginning introduced in January, Sony’s 2nd iteration of the digital fact headset boasts higher graphics, added sensory options and 4 cameras at the face of the headset to trace your motion relative to the distance round you to higher place you in-game. Morisawa stated the headset is “just a little lighter” than the former type, however Sony didn’t supply a selected weight of the brand new tool.
As Morisawa began to provide an explanation for his procedure for designing the PS VR2, he discussed he used to be curious to listen to my response. Morisawa stated that is the primary time he has proven a PlayStation product forward of release and it hasn’t been simple. At one level within the design procedure, Morisawa stated he used to be iterating and tweaking the idea that for the headset each week or two in keeping with the comments from others at Sony.
“It’s in fact laborious for me to paintings at the PS VR [2] since the PS VR prior to used to be virtually best,” Morisawa stated. “It used to be truly laborious for me to refine the overall design of the headset.”
The method for the PS VR2 began with the {hardware} — particularly, the positioning of the 4 exterior cameras at the face of the headset. The unique headset depended on a separate digital camera gadget fastened clear of the participant to trace their motion inside the recreation. Now, that received’t be essential.
Morisawa’s favourite a part of the design is a brand new air flow gadget, which circulates the air within the console to stop the lenses from fogging up. And within the body, having a look again at you, is an eye fixed monitoring gadget that may measure what course your eyes are pointing within the recreation. Sony has stated that this selection will permit gamers to “have interaction extra intuitively in new and realistic tactics.”
Morisawa stated the crew at Sony sought after the brand new headset to be as approachable as conceivable. The end result, he stated, is more practical, more uncomplicated to put on and extra at ease. There’s a dial at the facet of the headset to regulate the width of the lenses to suit the bridge of your nostril. The buttons from the unique headset are in the similar position once more, to steer clear of confusion. And, Morisawa shaved off “unneeded mass” the place conceivable, to make the headset just a little lighter to put on.
The design for the PlayStation VR2 is meant to play off the idea that for the PlayStation 5; each are two-tone white and black. However, whilst the PS5 bureaucracy between two sharp traces, Morisawa stated the headset and controllers are orbs, modeled off the tool’s 360-degree immersion.
“I sought after to design one thing past a cast object,” Morisawa stated. “I attempted to sculpt the revel in … the power in the back of PS VR.”
Sony’s 2nd iteration at the digital fact headset comes at a fascinating time. In step with Google, Meta (previously Fb) and Microsoft, those headsets are the harbinger for the metaverse — or, the way forward for the Web. Meta misplaced greater than $10 billion in 2021 making an investment in digital fact and the metaverse.
Sony has no longer introduced a release date or ticket for the PS VR2. The primary PlayStation VR headset at first offered for $400 when Sony launched the tool in 2016.